- #How to update android studio to 2.3 how to
- #How to update android studio to 2.3 drivers
- #How to update android studio to 2.3 update
- #How to update android studio to 2.3 driver
- #How to update android studio to 2.3 full
In a blog post, Android product manager Jamal Eason provided more details on the changes to Instant Run, some of which were made under the hood and aren't readily observable. New Apply Changes Button for Instant Run in Android Studio (source: Google)
#How to update android studio to 2.3 full
In case you happen to see any unexpected problems, you can always use the Run button again to force a full app restart."
#How to update android studio to 2.3 update
"This uses Instant Run to quickly update the running app using cold, warm or hot swap, and now requires a device or emulator running Lollipop and above. "We followed advice from developers and now provide two buttons: Run, which you will use to deploy and start your app, and Apply Changes, for any subsequent code and resource modifications. Won't be able to deploy and debug on your device.Īfter you set up your Android device, go to Run -> run App."The first thing I'd like to mention is the overhaul of the Instant Run UI," Kaliciński said. Without the drivers, ADB (Android Debug Bridge) won't connect and you
#How to update android studio to 2.3 drivers
Either way, make sure to check in the Windows Device Manager that your device has its drivers installed.
#How to update android studio to 2.3 driver
The driver you downloaded from Android Studio should be located at "C:\androidsdk\extras\google\usb_driver" which may work with your device or yourĭevice may require a driver from the manufacturer. Make sure you have the device drivers installed on your Windows machine.
#How to update android studio to 2.3 how to
Google search "android enable usb debugging" with your device name and they'll show you how to do That is version/device specific which is why I won't go over it here. You can use an Android emulator, but theĮmulator is can be really, really slow so I recommend getting an Android device if you can.įirst you'll need to enable USB debugging on your device. 20) Our SDL application is ready to build and run, but first we need to set up our device. If the application needs to open "52_hello_mobile\hello.bmp", it needs to be at "C:\androidprojects\SDL\app\src\main\assets\52_hello_mobile\hello.bmp" when building. Copy the directory inside of the zip we downloaded and place it in the assetsĭirectory. Create a folder called "assets" at "C:\androidprojects\SDL\app\src\main\assets". This will change the name under the App's icon from "SDL App" to "SDL Tutorial".ġ9) At this point the app will run our code but it will fail because it can't load the media files for the tutorial. 18) Open "C:\androidprojects\SDL\app\src\main\res\values\strings.xml" and change Build again and you should get no errors. To fix this, open up "C:\androidprojects\SDL\app\src\main\jni\Application.mk" and change Is due to the fact that the project is not set up to use the standard C++ library. 17) The errorĮrror:(7, 10) fatal error: 'string' file not found Build and you should get a new error in the gradle build menu. Open up "C:\androidprojects\SDL\app\src\main\jni\src\Android.mk" and change "YourSourceHere.c" to "C:\androidprojects\SDL\app\src\main\jni\src\52_hello_mobile.cpp". YourSourceHere.c is a place holder for our application source file so we need to replace it with ours.ĭownload the source for lesson 52 and place 52_hello_mobile.cpp at It's trying to compile "C:/androidprojects/SDL/app/src/main/jni/src/YourSourceHere.c" but can't find it which In this case, the error "No rule to make target" actually means it can't find the file you're asking to compile. `C:/androidprojects/SDL/app/src/main/jni/src/YourSourceHere.c', needed by `C:/androidprojects/SDL/app/build/intermediates/ndkBuild/debug/obj/local/armeabi/objs-debug/main/YourSourceHere.o'. Scroll up a bit and you'll see some errors from the ndk-build. Open up the project window, right click on app and select What we need to do is tell gradle (the build tool used by Android Studio) to use the Android make file for our project. SDL2 as a shared object that will interface with Java, and we'll build our game as another shared object that will interface with SDL 2. The Native Development Kit that allows Java to interface with native C/C++ code using the Java Native Interface. Android development is mostly Java based and SDL is a C based library. Let's back up a bit and talk about how SDL 2 on Android works. This is complaining that the NDK setup is broken for our project. > Error: Your project contains C++ files but it is not using a supported native build system.Ĭonsider using CMake or ndk-build integration with the stable Android Gradle plugin: 14) The new error will say:Įrror:Execution failed for task ':app:compileDebugNdk'. Build again and you should get a new error.